Friday, May 28, 2010

making the physical model

As this design project has a certain amount of dependancy on everyone else's designs i wanted to make sure i had a physical model to put mine in context with everyone else.
I didnt know how to tackle the 'random' triangle angles and sizes but ended up doing a lengthy process of section cutting each triangle/other face and putting that into AutoCAD where i was able to laser cut it.

The trick was to make sure each triangle had been allocated a number and a description so i could accuratly place them in the right spot to have a closed up model. I built it on a print out of the floor plan:
I wouldnt have been able to achieve such great acuracy with the lourver system if i had done it by hand (i didnt have the time to be careful with my craftman ship) so the laser cutter proved to be perfect when doing a model at 1:100

The above image shows the wall's which i hope to do an animation of them opening :)






I didnt close the entire model up (yet) as i didnt laser cut each face of the building...it was too confusing at the time as too which faces i still needed...i can stll close it up by hand . NB The sleeping pods and the kictchen outside has yet to be physically modeled as well.

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